MX8 Part3 - Texturing with Quixel / Arnold
This is the third Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen's concept. In this one I will show you my process to texture and shade the Armored Mech using Quixel 2.0 and Arnold Render.
I will show you how to prepare your model in Maya for export, bake maps using Turtle Render, texture in Quixel than how I build my shaders in Arnold with a LookDev scene and AlShader for Layered Quixel Material.
This Tuto is recommended for an intermediate level. I don't explain basic tools. All my Maya's workflow and shortcuts use here are already explain in details on Fuze07 Tuto.
Final HighRes Render : http://imageshack.com/a/img923/2295/voZSjU.png
ON PURCHASE YOU WILL RECEIVE : - 2 hours of Video with English Audio commentary. - Exr and HDRI Files.
For any complementary information feel free to contact me on my Facebook Page : https://www.facebook.com/WizixPage/
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You will get 4 files
All files previously purchased will always be available for download in your Library