Skip to content

Description

Youtube: https://youtu.be/vJj-C8iTDhg I'll show you how to create a model of roman clothing in CLO 3D, add details to it in ZBrush, make a retopology in 3D Coat, then make a scan in Blender, bake texture maps in Marmoset Toolbag, texturing the model in Substance Painter and make a render. In this video, I don't tell you how to use the programs, but I will show you the techniques that I use when creating 3D models.

A lesson for artists and students who have experience in modeling, texturing, baking textures.

Full process without speedup (3 hours). Voice and Subtitles over are not included.

SOFTWARE USED Modeling - CLO 3D, ZBrush Unwrapping - Blender 2.8 Baking - Marmoset Toolbag Texturing - Substance Painter Presentation - Marmoset Toolbag

Format: MP4, FullHD

Included: meshes (OBJ) and textures, CLO 3D, Substance Painter, Marmoset Toolbag projects files.

You will get 2 files

Instant download · 2 files · 6.3 GB total

Tutorial.Roman_Clothing_VKGameDev.rar
RAR · 6.1 GB
Meshes_textures_SP_Marmoset.rar
RAR · 295.3 MB

More from VK Gamedev

Display currency

Choose a currency to estimate prices as you browse. Checkout is charged in USD; your payment provider’s exchange rate and fees may differ.

Reference rates: 3 Nov 2026 · ECB