TUTORIAL. Roman Clothing. Full Creation Process.
Youtube: https://youtu.be/vJj-C8iTDhg I'll show you how to create a model of roman clothing in CLO 3D, add details to it in ZBrush, make a retopology in 3D Coat, then make a scan in Blender, bake texture maps in Marmoset Toolbag, texturing the model in Substance Painter and make a render. In this video, I don't tell you how to use the programs, but I will show you the techniques that I use when creating 3D models.
A lesson for artists and students who have experience in modeling, texturing, baking textures.
Full process without speedup (3 hours). Voice and Subtitles over are not included.
SOFTWARE USED Modeling - CLO 3D, ZBrush Unwrapping - Blender 2.8 Baking - Marmoset Toolbag Texturing - Substance Painter Presentation - Marmoset Toolbag
Format: MP4, FullHD
Included: meshes (OBJ) and textures, CLO 3D, Substance Painter, Marmoset Toolbag projects files.
You will get 2 files
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