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Description

In this course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many techniques for creating seamless and professional grade UV layouts. Over two modules you’ll examine:

1). How to unwrap objects using manual and automatic methods 2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3). Texture Atlasing and optimal layouts for games 4). How to map a character head 5). Unwrapping Tips and Techniques for quick and effective results

By the end of this course, you’ll have a solid foundation for easily unwrapping objects for seamless, polished and realistic results.

In the zipped download file with your purchase, you'll find ALL of the associated video and source files to watch and follow along!

You will get 2 files

Instant download · 2 files · 3.1 GB total

3dmotive-UVMappingInBlender_Pt1.zip
ZIP · 1.5 GB
3dmotive-UVMappingInBlender_Pt2.zip
ZIP · 1.7 GB

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