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    Introduction to Photometric Scanning for Games

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    This tutorial is an introduction to photometric scanning techniques which will allow you to construct extremely detailed normals, height, occlusion and albedo maps from directional photography. Tutorial includes all of the sample files shown in the video lesson which is a little over an hour and a half of instruction.

    The lesson also goes into detail how to create a non-repeatable tiling pattern using Photoshop and Substance Designer.

    You will get 4 files

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