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Substance Painter- Volume #6- Normal Map Secrets

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In this sixth volume 3D Instructor Adam Gibson introduces the 3D student to how Normal Maps work within Substance Painter 2.

Some of the topics covered: Height Map to Normal Map Conversion, Normal Map Alpha Brushes, PB Texture Baker Plugin for Lightwave, Creating Input Normal Maps, Height Map Strength (Positive/Negative), Normal Sculpting Tips, Combining Height and Normal Channels.

Table of Contents for Volume #6 Chapter 1- Intro Chapter 2- Normal Map Concepts Chapter 3- High-Poly to Low-Poly Normal Map Baking Concepts (Part One) Chapter 4- High-Poly to Low-Poly Normal Map Baking Concepts (Part Two) Chapter 5- Baking Input Normal Using High-Poly to Low-Poly in Substance Painter Chapter 6- Baking Input Normal Using High-Poly to Low-Poly Using PB Texture Baker Chapter 7- How to Use the New Orthagonal Views in Substance Painter 2 Chapter 8- Converting Height Channels to Normal Map Inputs Chapter 9- Converting Normal Channels to Normal Map Inputs Chapter 10- Tips and Tricks (More Normal Map Creation Secrets) Chapter 11- Final

Running Time: 3 hrs. 21 mins. High Quality (Screen-Res 1920 x 1080 pixels) Video Format: MP4 (.mp4) Level: Beginner

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