Skip to content

At a glance

Lessons
11 in 1 chapter
Level
Beginner

Description

In this sixth volume 3D Instructor Adam Gibson introduces the 3D student to how Normal Maps work within Substance Painter 2.

Some of the topics covered: Height Map to Normal Map Conversion, Normal Map Alpha Brushes, PB Texture Baker Plugin for Lightwave, Creating Input Normal Maps, Height Map Strength (Positive/Negative), Normal Sculpting Tips, Combining Height and Normal Channels.

Table of Contents for Volume #6 Chapter 1- Intro Chapter 2- Normal Map Concepts Chapter 3- High-Poly to Low-Poly Normal Map Baking Concepts (Part One) Chapter 4- High-Poly to Low-Poly Normal Map Baking Concepts (Part Two) Chapter 5- Baking Input Normal Using High-Poly to Low-Poly in Substance Painter Chapter 6- Baking Input Normal Using High-Poly to Low-Poly Using PB Texture Baker Chapter 7- How to Use the New Orthagonal Views in Substance Painter 2 Chapter 8- Converting Height Channels to Normal Map Inputs Chapter 9- Converting Normal Channels to Normal Map Inputs Chapter 10- Tips and Tricks (More Normal Map Creation Secrets) Chapter 11- Final

Running Time: 3 hrs. 21 mins. High Quality (Screen-Res 1920 x 1080 pixels) Video Format: MP4 (.mp4) Level: Beginner

You will get 14 files

Instant download · 14 files · 557.6 MB total

SP_LW_Vol_6_Chap_01_Intro.mp4
MP4 · 806.8 KB
High_Low_Poly_Normal_Baking_Notes.jpg
JPG · 318.1 KB
Content_Folder.zip
ZIP · 3.1 MB
SP_LW_Vol_6_Chap_11_Final.mp4
MP4 · 990.5 KB
Normal_Map_Notes_for_Substance_Painter.jpg
JPG · 266.9 KB

More from Adam Gibson

Display currency

Choose a currency to estimate prices as you browse. Checkout is charged in USD; your payment provider’s exchange rate and fees may differ.

Reference rates: 4 Nov 2026 · ECB