Substance Painter- Volume #6- Normal Map Secrets
In this sixth volume 3D Instructor Adam Gibson introduces the 3D student to how Normal Maps work within Substance Painter 2.
Some of the topics covered: Height Map to Normal Map Conversion, Normal Map Alpha Brushes, PB Texture Baker Plugin for Lightwave, Creating Input Normal Maps, Height Map Strength (Positive/Negative), Normal Sculpting Tips, Combining Height and Normal Channels.
Table of Contents for Volume #6 Chapter 1- Intro Chapter 2- Normal Map Concepts Chapter 3- High-Poly to Low-Poly Normal Map Baking Concepts (Part One) Chapter 4- High-Poly to Low-Poly Normal Map Baking Concepts (Part Two) Chapter 5- Baking Input Normal Using High-Poly to Low-Poly in Substance Painter Chapter 6- Baking Input Normal Using High-Poly to Low-Poly Using PB Texture Baker Chapter 7- How to Use the New Orthagonal Views in Substance Painter 2 Chapter 8- Converting Height Channels to Normal Map Inputs Chapter 9- Converting Normal Channels to Normal Map Inputs Chapter 10- Tips and Tricks (More Normal Map Creation Secrets) Chapter 11- Final
Running Time: 3 hrs. 21 mins. High Quality (Screen-Res 1920 x 1080 pixels) Video Format: MP4 (.mp4) Level: Beginner
You will get 14 files
All files previously purchased will always be available for download in your Library
- SP_LW_Vol_6_Chap_01_Intro...787.89 KB
- High_Low_Poly_Normal_Baki...310.56 KB
- Content_Folder.zip2.96 MB
- SP_LW_Vol_6_Chap_11_Final...967.21 KB
- Normal_Map_Notes_for_Subs...260.61 KB
- SP_LW_Vol_6_Chap_07_New_O...15.21 MB
- SP_LW_Vol_6_Chap_04_High_...25.34 MB
- SP_LW_Vol_6_Chap_03_High_...38.54 MB
- SP_LW_Vol_6_Chap_02_Norma...49.58 MB
- SP_LW_Vol_6_Chap_05_High_...122.09 MB
- SP_LW_Vol_6_Chap_06_High_...62.78 MB
- SP_LW_Vol_6_Chap_09_Norm_...59.33 MB
- SP_LW_Vol_6_Chap_10_Tips_...58.77 MB
- SP_LW_Vol_6_Chap_08_Heigh...94.84 MB