cubebrush
Marketplace
Rigging
Animation
Characters
LightWave 3D
$19.0

Lightwave 2020- Cartoon Character Rigging I

In this eighteenth volume of the LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020's powerful character rigging toolset. In part one of Cartoon Character Rigging a detailed introduction to Skelegons and Bones will be shown to allow you to build an easy and simple to use rig for a basic character. An introduction to basic rig problem solving skills will be demonstrated as well. This course is a great place to start for beginner LightWave Users or anyone who has never rigged a character for animation.

*BONUS Content: Includes all Project Files (3D Model & Rigged Scene Files)

Table of Contents

Chapter 1- Intro Chapter 2- Rigging UI (User Interface Tabs) Chapter 3- Mesh Optimization Chapter 4- Resizing Mesh to Real World Size Chapter 5- IK Pre-Bend (Inverse Kinematics) Chapter 6- Setting Up Layers in Modeler for Skelegon Creation Chapter 7- Eye Skelegon Creation Chapter 8- COG (Center of Gravity) Skelegon Creation Chapter 9- Spine & Neck Skelegon Creation Chapter 10- Head Skelegon Creation Chapter 11- Pelvis & Hip Socket Skelegon Creation Chapter 12- Leg & Foot Skelegon Creation Chapter 13- Editing Pitch Channels in Leg Skelegons Chapter 14- Mirror Leg Skelegons Chapter 15- Chest & Collar Bone Skelegon Creation Chapter 16- Arm & Hand Skelegon Creation (Part One) Chapter 17- Arm & Hand Skelegon Creation (Part Two) Chapter 18- Mirror Arm & Hand Skelegons Chapter 19- Eye Weight Maps Chapter 20- Moving Mesh and Skelegons into One Layer Chapter 21- Parenting in Skelegon Tree Chapter 22- Converting Skelegons to Bones Chapter 23- Updating Skelegons in Layout Chapter 24- Bone Falloff Type Chapter 25- Arm Pitch Channel Editing Chapter 26- Assigning Color Code to Bones Chapter 27- Parenting Bones Chains Chapter 28- Motion Options Panel Chapter 29- Record Pivot Rotation Chapter 30- Part A- Body Part Weight Maps Chapter 30- Part B- Body Part Weight Maps Chapter 31- Moving the Mesh to the Ground Plane Chapter 32- Head and Shoulder Deformation Tests & Correcting Problem Areas Chapter 33- Mirror Shoulder Bones/Settings & Deformation Tests Chapter 34- Hip Joint Settings/Deformation Tests & Correcting Problem Areas Chapter 35- Final

Running Time: 6 hrs. 23 mins. High Quality (Screen-Res 1920 x 1080 pixels) Video Format: MP4 (.mp4) Level: Beginner

You will get 37 files

All files previously purchased will always be available for download in your Library

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