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3D Coat 3.5 for LightWave Users-Painting Color

3D Coat 3.5 for LightWave Users-Painting Color

In this videos series we show 3D students how to use 3D Coat and LightWave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

In this final video on detailing the Suchomimus Dinosaur 3D Coat/LightWave Instructor Adam Gibson shows how to paint color on the creature to add the final details that will all be merged into LightWave's Layout for Rendering. Painting Colors on a 3D object is extremely fun and also an art form that can constantly be developed. Let Adam show you some beginning techniques to get you started on detailing your own 3D Models

Table of Contents for Painting Color

Chapter 1- Intro

Chapter 2- Setting up Object and Using Layers

Chapter 3- Creating the Color Base Coat for the Mouth and Tongue

Chapter 4- Creating the Color Base Coat for the Body

Chapter 5- Creating the Color Base Coat for the Head

Chapter 6- Creating the Color Base Coat for the Spine Stripe

Chapter 7- Creating the Color Base Coat for the Finger Skin Rings

Chapter 8- Creating the Color Base Coat for the Toe Skin Rings

Chapter 9- Creating the Color Base Coat for the Feet

Chapter 10- Creating the Color Base Coat for the Finger Nails

Chapter 11- Creating the Color Base Coat for the Toe Nails

Chapter 12- Creating the Color Base Coat for the Inner Toe Claws

Chapter 13- Creating Tiger Style Stripes

Chapter 14- Creating Large Spots on the Body

Chapter 15- Creating Large Spots on the Head

Chapter 16- Blending the Scales on the Body

Chapter 17- Blending the Scales on the Tail

Chapter 18- Blending the Scales on the Neck and Head

Chapter 19- Hand and Arm Detailing

Chapter 20- Feet Detailing

Chapter 21- Inner Mouth Detailing

Chapter 22- Top of Head Detailing

Chapter 23- Side of Head and Jaw Detailing

Chapter 24- Exporting LightWave Object, Color, Specular, Normal, and Displacement from 3DC

Chapter 25- Importing the Model into LightWave's Layout with all the Detailed Image Maps

Chapter 26- Re-adding the Teeth and Eyes and applying Final Test Rendering in LightWave

Level: Beginner

Running Time: 7 hrs 2 mins.

Screen Resolution: 1440 x 900 pixels

Video Format: Quicktime Video (.mov)

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