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    3D Coat 3.5 for LightWave Users-Painting Color

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    3D Coat 3.5 for LightWave Users-Painting Color

    In this videos series we show 3D students how to use 3D Coat and LightWave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

    In this final video on detailing the Suchomimus Dinosaur 3D Coat/LightWave Instructor Adam Gibson shows how to paint color on the creature to add the final details that will all be merged into LightWave's Layout for Rendering. Painting Colors on a 3D object is extremely fun and also an art form that can constantly be developed. Let Adam show you some beginning techniques to get you started on detailing your own 3D Models

    Table of Contents for Painting Color

    Chapter 1- Intro

    Chapter 2- Setting up Object and Using Layers

    Chapter 3- Creating the Color Base Coat for the Mouth and Tongue

    Chapter 4- Creating the Color Base Coat for the Body

    Chapter 5- Creating the Color Base Coat for the Head

    Chapter 6- Creating the Color Base Coat for the Spine Stripe

    Chapter 7- Creating the Color Base Coat for the Finger Skin Rings

    Chapter 8- Creating the Color Base Coat for the Toe Skin Rings

    Chapter 9- Creating the Color Base Coat for the Feet

    Chapter 10- Creating the Color Base Coat for the Finger Nails

    Chapter 11- Creating the Color Base Coat for the Toe Nails

    Chapter 12- Creating the Color Base Coat for the Inner Toe Claws

    Chapter 13- Creating Tiger Style Stripes

    Chapter 14- Creating Large Spots on the Body

    Chapter 15- Creating Large Spots on the Head

    Chapter 16- Blending the Scales on the Body

    Chapter 17- Blending the Scales on the Tail

    Chapter 18- Blending the Scales on the Neck and Head

    Chapter 19- Hand and Arm Detailing

    Chapter 20- Feet Detailing

    Chapter 21- Inner Mouth Detailing

    Chapter 22- Top of Head Detailing

    Chapter 23- Side of Head and Jaw Detailing

    Chapter 24- Exporting LightWave Object, Color, Specular, Normal, and Displacement from 3DC

    Chapter 25- Importing the Model into LightWave's Layout with all the Detailed Image Maps

    Chapter 26- Re-adding the Teeth and Eyes and applying Final Test Rendering in LightWave

    Level: Beginner

    Running Time: 7 hrs 2 mins.

    Screen Resolution: 1440 x 900 pixels

    Video Format: Quicktime Video (.mov)