3D Coat 3.5 for LightWave Users-Painting Color
3D Coat 3.5 for LightWave Users-Painting Color
In this videos series we show 3D students how to use 3D Coat and LightWave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
In this final video on detailing the Suchomimus Dinosaur 3D Coat/LightWave Instructor Adam Gibson shows how to paint color on the creature to add the final details that will all be merged into LightWave's Layout for Rendering. Painting Colors on a 3D object is extremely fun and also an art form that can constantly be developed. Let Adam show you some beginning techniques to get you started on detailing your own 3D Models
Table of Contents for Painting Color
Chapter 1- Intro
Chapter 2- Setting up Object and Using Layers
Chapter 3- Creating the Color Base Coat for the Mouth and Tongue
Chapter 4- Creating the Color Base Coat for the Body
Chapter 5- Creating the Color Base Coat for the Head
Chapter 6- Creating the Color Base Coat for the Spine Stripe
Chapter 7- Creating the Color Base Coat for the Finger Skin Rings
Chapter 8- Creating the Color Base Coat for the Toe Skin Rings
Chapter 9- Creating the Color Base Coat for the Feet
Chapter 10- Creating the Color Base Coat for the Finger Nails
Chapter 11- Creating the Color Base Coat for the Toe Nails
Chapter 12- Creating the Color Base Coat for the Inner Toe Claws
Chapter 13- Creating Tiger Style Stripes
Chapter 14- Creating Large Spots on the Body
Chapter 15- Creating Large Spots on the Head
Chapter 16- Blending the Scales on the Body
Chapter 17- Blending the Scales on the Tail
Chapter 18- Blending the Scales on the Neck and Head
Chapter 19- Hand and Arm Detailing
Chapter 20- Feet Detailing
Chapter 21- Inner Mouth Detailing
Chapter 22- Top of Head Detailing
Chapter 23- Side of Head and Jaw Detailing
Chapter 24- Exporting LightWave Object, Color, Specular, Normal, and Displacement from 3DC
Chapter 25- Importing the Model into LightWave's Layout with all the Detailed Image Maps
Chapter 26- Re-adding the Teeth and Eyes and applying Final Test Rendering in LightWave
Level: Beginner
Running Time: 7 hrs 2 mins.
Screen Resolution: 1440 x 900 pixels
Video Format: Quicktime Video (.mov)
You will get 26 files
All files previously purchased will always be available for download in your Library
- 3DC_35_LW_Users_Painting_...33.5 MB - 2 min
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