At a glance
Lessons
16 in 1 chapter
Level
Beginner
Description
GoZ is a new and powerful addition to Lightwave 11. In this second volume on GoZ an in depth study of the possibilities, strengths and limitations of UV Mapping in both software applications are shown.
Tips and Tricks are shown how to deal with typical problems gotchas that can arise when integrating Lightwave with ZBrush.
Learn how to create UV Maps for your 3D models using Zbrush's powerful "UV Master" Plugin.
You will get 17 files
Instant download · 17 files · 926.9 MB total
GoZ_LW_11_ZBrush_Vol_2_Chap_001_Intro.mp4
MP4 · 800.4 KB
Content_Folder.zip
ZIP · 3.7 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_002_Purpose_of_UVs.mp4
MP4 · 22 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_005_Create_UVs_in_One_Click.mp4
MP4 · 71.4 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_004_Correct_Overlapping_UVs.mp4
MP4 · 59.9 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_003_Check_for_Overlap_UVs.mp4
MP4 · 48 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_008_Correct_Mesh_Translation.mp4
MP4 · 16.6 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_010_Use_Existing_UV_Seams.mp4
MP4 · 23.3 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_009_UV_Divide_by_Surface_LW_Atlas_Map.mp4
MP4 · 155.6 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_006_UV_Master_Intro.mp4
MP4 · 73.7 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_007_Create_UVs_from_Polygroups.mp4
MP4 · 82 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_011_Control_Painting_Tool.mp4
MP4 · 50.6 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_012_Copy_Paste_UVs.mp4
MP4 · 45.1 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_016_UV_Editing_Options_Final.mp4
MP4 · 45.8 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_014_UV_Unwrap_a_Head_ZBrush.mp4
MP4 · 74.4 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_013_UV_Unwrap_a_Head_LW.mp4
MP4 · 73.8 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_015_Combine_PolyGroups_Control_Paint_Unwrap.mp4
MP4 · 81 MB
GoZ_LW_11_ZBrush_Vol_2_Chap_001_Intro
GoZ_LW_11_ZBrush_Vol_2_Chap_002_Purpose_of_UVs
GoZ_LW_11_ZBrush_Vol_2_Chap_005_Create_UVs_in_One_Click
GoZ_LW_11_ZBrush_Vol_2_Chap_004_Correct_Overlapping_UVs
GoZ_LW_11_ZBrush_Vol_2_Chap_003_Check_for_Overlap_UVs
GoZ_LW_11_ZBrush_Vol_2_Chap_008_Correct_Mesh_Translation
GoZ_LW_11_ZBrush_Vol_2_Chap_010_Use_Existing_UV_Seams
GoZ_LW_11_ZBrush_Vol_2_Chap_009_UV_Divide_by_Surface_LW_Atlas_Map
GoZ_LW_11_ZBrush_Vol_2_Chap_006_UV_Master_Intro
GoZ_LW_11_ZBrush_Vol_2_Chap_007_Create_UVs_from_Polygroups
GoZ_LW_11_ZBrush_Vol_2_Chap_011_Control_Painting_Tool
GoZ_LW_11_ZBrush_Vol_2_Chap_012_Copy_Paste_UVs
GoZ_LW_11_ZBrush_Vol_2_Chap_016_UV_Editing_Options_Final
GoZ_LW_11_ZBrush_Vol_2_Chap_014_UV_Unwrap_a_Head_ZBrush
GoZ_LW_11_ZBrush_Vol_2_Chap_013_UV_Unwrap_a_Head_LW
GoZ_LW_11_ZBrush_Vol_2_Chap_015_Combine_PolyGroups_Control_Paint_Unwrap