$19.0
3D Coat 4.1- Volume #16-Texture Baking I
In this sixteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools.
Learn how to Bake Voxel Color, Voxel Displacement and Voxel Ambient Occlusion Data to your models.
Table of Contents for Volume #16
Chapter 1- Intro
Chapter 2- Voxel Detail to Normal Map and Ambient Occlusion Map
Chapter 3- Export AO Map
Chapter 4- Import Model and Normal Map into Lightwave
Chapter 5- Color Baking (Part One)
Chapter 6- Color Baking (Part Two)
Chapter 7- Final
Running Time: 1 hrs. 26 mins.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)
Level: Beginner
You will get 7 files
All files previously purchased will always be available for download in your Library