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3D Coat 4.1- Volume #16-Texture Baking I

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This offer ends in 2d 22h 15m 28s

In this sixteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools.

Learn how to Bake Voxel Color, Voxel Displacement and Voxel Ambient Occlusion Data to your models.

Table of Contents for Volume #16

Chapter 1- Intro

Chapter 2- Voxel Detail to Normal Map and Ambient Occlusion Map

Chapter 3- Export AO Map

Chapter 4- Import Model and Normal Map into Lightwave

Chapter 5- Color Baking (Part One)

Chapter 6- Color Baking (Part Two)

Chapter 7- Final

Running Time: 1 hrs. 26 mins.

High Quality (Screen-Res 1920 x 1080 pixels)

Video Format: MP4 (.mp4)

Level: Beginner

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