At a glance
Lessons
7 in 1 chapter
Level
Beginner
Description
In this sixteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools.
Learn how to Bake Voxel Color, Voxel Displacement and Voxel Ambient Occlusion Data to your models.
Table of Contents for Volume #16
Chapter 1- Intro
Chapter 2- Voxel Detail to Normal Map and Ambient Occlusion Map
Chapter 3- Export AO Map
Chapter 4- Import Model and Normal Map into Lightwave
Chapter 5- Color Baking (Part One)
Chapter 6- Color Baking (Part Two)
Chapter 7- Final
Running Time: 1 hrs. 26 mins.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)
Level: Beginner
You will get 7 files
Instant download · 7 files · 294.6 MB total
3DC_4_Vol_16_Chap_01_Intro.mp4
MP4 · 680.8 KB
3DC_4_Vol_16_Chap_07_Final.mp4
MP4 · 759.9 KB
3DC_4_Vol_16_Chap_05_Color_Baking_Pt_1.mp4
MP4 · 17.4 MB
3DC_4_Vol_16_Chap_06_Color_Baking_Pt_2.mp4
MP4 · 116 MB
3DC_4_Vol_16_Chap_02_Voxel_Detail_to_NormMap.mp4
MP4 · 45 MB
3DC_4_Vol_16_Chap_03_Export_Normal_AO_Map.mp4
MP4 · 68.2 MB
3DC_4_Vol_16_Chap_04_Import_Model_Norm_Map_in_LW.mp4
MP4 · 46.8 MB
3DC_4_Vol_16_Chap_01_Intro
3DC_4_Vol_16_Chap_07_Final
3DC_4_Vol_16_Chap_05_Color_Baking_Pt_1
3DC_4_Vol_16_Chap_06_Color_Baking_Pt_2
3DC_4_Vol_16_Chap_02_Voxel_Detail_to_NormMap
3DC_4_Vol_16_Chap_03_Export_Normal_AO_Map
3DC_4_Vol_16_Chap_04_Import_Model_Norm_Map_in_LW