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LightWave 3D- Rigging a Tiger- Project Quadruped

Lightwave 11-Rigging a Tiger-Project Quadruped-by Adam Gibson

In this training video Lightwave 3D Instructor Adam Gibson demonstrates how to rig a tiger character for animation using Layout's powerful Bone Tools and IK (Inverse Kinematics) System.

Tips and Tricks on how to clean up your rig to avoid typical problems like Gimble Lock and glitches during animating. Other topics covered include: Foot Control Goals for Position and Foot Pivoting, Knee/Elbow Control, the use of "Hold Bones" and "Weight Maps".
A great video for beginner level Lightwave users to get started rigging Quadruped "Toe Walker" style animals like tigers, lions, cats, dogs and more!!

*Bonus: Includes Tiger model and all the Scene Files so you can follow along with the course!!

Table of Contents for Rigging a Tiger

Chapter 1- Intro

Chapter 2- Tiger Anatomy Review

Chapter 3- Multiple Layer Objects

Chapter 4- COG (Centre of Gravity) Position Setup

Chapter 5- View Mode Set-Up

Chapter 6- COG (Centre of Gravity) Bone Hips

Chapter 7- Tiger Bones Reference Review

Chapter 8- Create Rear Leg Bones

Chapter 9- Rename Leg Bones

Chapter 10- Copy Hierarchy Tool

Chapter 11- Bone Connector Tool

Chapter 12- Shoulder COG (Centre of Gravity) Collar Bone

Chapter 13- Correcting Gimble Lock

Chapter 14- Mirror Hierarchy Tool

Chapter 15- Record Pivot Rotation Tool

Chapter 16- Creating Tail Bones

Chapter 17- Split Bone Tool

Chapter 18- Creating Spine Bones

Chapter 19- Creating Head and Jaw Bones

Chapter 20- Renaming Head and Jaw Bones

Chapter 21- Create Eye Bones

Chapter 22- Create and Assign Eye Weight Maps

Chapter 23- Weight Map Display Mode

Chapter 24- Test Deformations

Chapter 25- Adding Hold Bones (Part One)

Chapter 26- Adding Hold Bones (Part Two)

Chapter 27- Correcting Rear Knee Bones

Chapter 28- Create Head and Jaw Weight Maps

Chapter 29- Changing Bone Colors for Rig Organization

Chapter 30- Rear Leg IK (Inverse Kinematics) Set-Up

Chapter 31- Adding a Rear Leg Foot Controller

Chapter 32- How to Correct Bad Deformations Using the Bone Strength Parameter

Chapter 33- Front Leg IK (Inverse Kinematics) Set-Up

Chapter 34- Using Unaffected by IK of Descendants Feature

Chapter 35- Parenting Control Nulls to the Main Tiger Null

Chapter 36- Creating a COG (Centre of Gravity) Hips Null

Chapter 37- Creating and Animation Handle, Rest Pose Key Frame, and Review

Running Time: 8 hrs 52 mins. High Quality (Screen-Res 1920 x 1080 pixels) MP4 Video Level: Beginner & Up

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