Blender Advanced Rigging Case Study - 3D Character Eurasian Wolf
INTRODUCTION
In this section, we will guide you through the basics of Blender's rigging, familiarizing you with each commonly used function and constraint. During the actual rigging phase, we will learn how to combine skeletal diagrams and real references to create skinned bones for the body and face. We'll cover the use of various constraints to rig each part of the wolf, including the spine, neck, limbs, face, and even more specific parts like the toes, eyes, and tongue. Additionally, we will learn how to switch between IK and FK, ultimately creating fully functional rigging for easier animation production.
—— Warm Tips ——
Target Audience: This course is designed for Blender users with basic operational skills. It is recommended to familiarize yourself with the basic functions of Blender to better keep up with the course progress.
Learning Tools: Blender 3.6 LTS will be used for demonstrations in this course.
This course focuses on Blender's native tools and does not rely on any external addons.
| Tutorial Trailer | https://youtu.be/InI8_E2UpXY
Contents
01-01 Bone Basics 01
01-02 Bone Basics 02
01-03 Common Bone Constraints 01
01-04 Common Bone Constraints 02
02-01 Pre-Checking
03-00 Introduction to Rigging
03-01 Skinned Body Bone Creation
03-02 Bone Analysis for Facial Expressions
03-03 Creating Skinned Facial Bones
03-04 Model Skinning
04-01 Spine Rigging
04-02 Neck Rigging
04-03 Foreleg Rigging - Leg
04-04 Foreleg Rigging - Foot 01
04-04 Foreleg Rigging - Foot 02
04-05 Foreleg Rigging - Assigning Custom Shapes and Creating Custom Properties
04-06 Hind Leg Rigging
04-07 Tail Rigging
04-08 Facial Rigging - Secondary and Linkage Effects
04-09 Facial Rigging - Facial Actions
04-10 Facial Rigging - Tongue
04-11 Facial Rigging - Assigning Custom Shapes
04-12 Facial Rigging - UI Panel Shapes
04-13 Facial Rigging - UI Panel Rigging
04-14 Weight Painting
04-15 Creating Facial Expressions with Shape Keys
04-16 Creating Angry Facial Expression
04-17 Setting Controller Colors and Final Checking
05-01 Blender 4.1 New Features
You will get 29 files
- 02-01 Pre-Checking.mp477.1 MB - 3 min
- 03-00 Introduction to Rig...126.77 MB - 4 min
- 05-01 Blender 4.1 New Fea...132.15 MB
- 04-12 Facial Rigging - UI...147.25 MB
- 04-15 Creating Facial Exp...102.63 MB - 6 min
- 03-02 Bone Analysis for F...104.95 MB - 3 min
- 01-02 Bone Basics 02.mp4131.35 MB
- 01-03 Common Bone Constra...199.23 MB
- 01-01 Bone Basics 01.mp4223.85 MB - 21 min
- 03-04 Model Skinning.mp4287.48 MB - 14 min
- 01-04 Common Bone Constra...281.22 MB - 18 min
- 04-07 Tail Rigging.mp4395.1 MB - 17 min
- 03-01 Skinned Body Bone C...330.36 MB - 14 min
- 04-11 Facial Rigging - As...358.32 MB - 14 min
- 04-04 Foreleg Rigging - F...518.78 MB - 23 min
- 04-04 Foreleg Rigging - F...521.41 MB - 22 min
- 04-10 Facial Rigging - To...476.96 MB - 19 min
- 04-05 Foreleg Rigging - A...646.36 MB - 33 min
- 04-17 Setting Controller ...599.54 MB - 24 min
- 04-09 Facial Rigging - Fa...629.06 MB - 30 min
- 04-02 Neck Rigging.mp4887.2 MB - 32 min
- 04-06 Hind Leg Rigging.mp4732.12 MB - 38 min
- 03-03 Creating Skinned Fa...518.95 MB - 18 min
- 04-13 Facial Rigging - UI...940.93 MB - 48 min
- 04-08 Facial Rigging - Se...696.51 MB - 25 min
- 04-16 Creating Angry Faci...514.22 MB - 18 min
- 04-01 Spine Rigging.mp4725.04 MB - 30 min
- 04-14 Weight Painting.mp41.01 GB - 38 min
- 04-03 Foreleg Rigging - L...465.93 MB - 23 min
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