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At a glance

Lessons
12 in 1 chapter

Description

In this fifth video volume of 12 volumes 3D Instructor Adam Gibson introduces how to integrate Lightwave 3D with ZBrush and how to use the GoZ system.

The main focus of this beginner integration tutorial is how to optimize hard surface meshes for sculpting and painting in ZBrush and how to export that data back into Lightwave as seamlessly as possible.

Zbrush is a very powerful 3D package but there are also some gotchas and pitfalls along the way that require some extra knowledge to get the best results possible.

This tutorial covers those hidden items in great detail.

Table of Contents for Volume #5

Chapter 1- Intro

Chapter 2- GoZ Import to Zbrush from Lightwave

Chapter 3- NGon Import Issues to ZBrush

Chapter 4- Unified Skin Option

Chapter 5- Sci-Fi Prop Optimized

Chapter 6- Adding Details in ZBrush

Chapter 7- Creating Maps in ZBrush (Color, Normal, and Displacement Maps)

Chapter 8- GoZ Export to Lightwave

Chapter 9- Delete Lower Subdivision Level Fix

Chapter 10- More Displacement Gotchas

Chapter 11- Morph Target Solution

Chapter 12- Final

Running Time: 2 hrs. 52 mins.

High Quality (Screen-Res 1920 x 1080 pixels)

Video Format: MP4 (.mp4)

Level: Beginner

You will get 12 files

Instant download · 12 files · 518.7 MB total

ZB_2014_Vol_5_LW_Integ_I_Chap_001_Intro.mp4
MP4 · 562.9 KB
ZB_2014_Vol_5_LW_Integ_I_Chap_002_GoZ_Import_to_ZB.mp4
MP4 · 26.9 MB
ZB_2014_Vol_5_LW_Integ_I_Chap_005_Sci_Fi_Prop_Optimized.mp4
MP4 · 40.9 MB
ZB_2014_Vol_5_LW_Integ_I_Chap_003_NGon_Import_Issues.mp4
MP4 · 38.3 MB
ZB_2014_Vol_5_LW_Integ_I_Chap_004_Unified_Skin_Option.mp4
MP4 · 48.9 MB

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