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    3D Coat 3.5-Retopology II-Project Suchomimus

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    3D Coat 3.5 for LightWave Users-Retopology II- Project Suchomimus

    In this videos series we show 3D students how to use 3D Coat and LightWave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

    In this second retopology volume of 3D Coat 3.5 for LightWave Users Adam Gibson demonstrates the full retopology of a Suchomimus Dinosaur model to create a mesh with better polygonal edge flow. Retopology of your models is designed to make models easier to apply UV Maps, texturing, and animating. Models with bad topology can create a great deal of problems in a production pipeline. This video combines the strength of both programs to create a clean streamlined character model with all the steps revealed.

    Table of Contents for Retopology II

    Chapter 1- Intro

    Chapter 2- Importing Lightwave Objects Into 3D Coat

    Chapter 3- Claws Part-One

    Chapter 4- Claws Part-Two

    Chapter 5- Claws Part-Three

    Chapter 6- Hand and Arm Geometry

    Chapter 7- Inner Toe Geometry Part-One

    Chapter 8- Inner Toe Geometry Part-Two

    Chapter 9- Feet Part-One

    Chapter 10- Feet Part-Two

    Chapter 11- Feet Part-Three

    Chapter 12- Feet Part-Four

    Chapter 13- Feet Part-Five

    Chapter 14- Feet Part-Six

    Chapter 15- Feet Part-Seven

    Chapter 16- Feet Part-Eight

    Chapter 17- Feet Part-Nine

    Chapter 18- What to do if 3D Coat Crashes

    Chapter 19- Leg Editing

    Chapter 20- Creating Eye Geometry

    Chapter 21- Creating the Eye Socket

    Chapter 22- Creating Nostrils

    Chapter 23- Head Geometry Part-One

    Chapter 24- Head Geometry Part-Two

    Chapter 25- Head Geometry Part-Three

    Chapter 26- Head Geometry Part-Four

    Chapter 27- Head Geometry Part-Five

    Chapter 28- Connecting Body Geometry Together Part-One

    Chapter 29- Connecting Body Geometry Together Part-Two

    Chapter 30- Making the Tail

    Chapter 31- Connecting the Head to the Body Part-One

    Chapter 32- Connecting the Head to the Body Part-Two

    Chapter 33- Final Tweaks in 3D Coat

    Chapter 34- Importing the Retopologized Mesh into Lightwave

    Chapter 35- Editing the Tail

    Chapter 36- Setting Up Symmetry in Lightwave

    Chapter 37- Matching the Retopo Mesh with a Background Mesh

    Chapter 38- Inner Mouth Creation

    Chapter 39- Building the Throat

    Chapter 40- Building the Tongue

    Chapter 41- Adding the Teeth and Eye Balls to the Retopo Mesh

    Running Time: 8 hrs 34 mins.

    High Quality (Screen-Res 1440 x 900 pixels)

    Video Format: Quicktime Video (.mov)

    You will get 42 files

    All files previously purchased will always be available for download in your Library