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    3D Coat 3.7 -StarFighter Detailing- Color Maps

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    3D Coat -StarFighter Detailing- Volume #2 -Color Maps

    In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. In this second volume on Color Maps you will learn how create realistic looking weathered down hull along with battle damage. Grunge, Dirt, Corrosion, Dirt Streaks, Laser Blast /Battle Damage. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well.

    Also included is a Free Alpha Brush Collection created by LightWave Artist "Kevin Phillips". This a Grunge and Weathering Alpha Brush set that is perfect for Sci-Fi detailing.

    Table of Contents for Volume #1-Normal Maps

    Chapter 1- Intro

    Chapter 2- Adding a Base Metal Layer

    Chapter 3- Adding a New Paint Dirt Layer

    Chapter 4- Paint Brush Alphas

    Chapter 5- Layer Blending and Layer Emboss

    Chapter 6- Paint Chipped Panels

    Chapter 7- Painting the Vents

    Chapter 8- Dirt Between the Panels

    Chapter 9- Blaster Tip Burns

    Chapter 10- Dirt Streaks

    Chapter 11- Stains

    Chapter 12- Blast and Damage Marks

    Chapter 13- Corrosion

    Chapter 14- How to Export Color and Normal Maps from 3D Coat

    Chapter 15- Importing the Spacefighter into LightWave's Layout with all Maps

    Chapter 16- Final Render in LightWave 3D

    Running Time: 3 hrs. 53 min.

    Video Resolution: 1920 x 1080 pixels

    Video Format: MP4 (.mp4)

    Level: Beginner & Up