DDO for Lightwave Users-Vol.#2- Getting Started II
What is dDo? dDo is an extremely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world.
Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand.
The software also comes with a library of surfacing presets and the ability to create and save out your own.
In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se
It's very affordable and can do amazing things.
In this second volume we'll continue to cover what's involved to set-up, creating input maps (Color ID Maps, Normal Maps, etc) and further your understanding of the interface and get you started making awesome textures for your model for use in Lightwave and other pieces of 3D software.
In Volumes #3 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!!
Table of Contents for Volume #2
Chapter 1- Intro
Chapter 2- Assigning Polygon Colors to Create a Color ID Map
Chapter 3- Using Surface Baker in Layout to Bake Color ID Map
Chapter 4- Saving Extra File Formats of Color ID Map
Chapter 5- Creating Other Input Maps in XNormal
Chapter 6- Baking a Curvature Map in XNormal
Chapter 7- Multiple Surfaces Gotcha
Chapter 8- Select Surfaces in DDO
Chapter 9- ReBaking the Color ID Map with Anti-Aliasing Fix
Chapter 10- Import Corrected Color ID Map
Chapter 11- Baking Out Image Maps in DDO
Chapter 12- Testing Baked Image Maps in Lightwave
Chapter 13- How to Create a Color ID Map in a 3D Paint Program (3D Coat)
Chapter 14- Testing the Color ID Map Created in 3D Coat
Chapter 15- Final
Running Time: 2 hrs. 17 mins.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)
Level: Beginner
You will get 16 files
All files previously purchased will always be available for download in your Library
- Content_Folder.zip89.57 KB
- DDO_for_LW_Vol_2_Chap_01_...599.04 KB
- DDO_for_LW_Vol_2_Chap_04_...12.54 MB
- DDO_for_LW_Vol_2_Chap_02_...20.73 MB
- DDO_for_LW_Vol_2_Chap_05_...30.26 MB
- DDO_for_LW_Vol_2_Chap_03_...32.28 MB
- DDO_for_LW_Vol_2_Chap_06_...4.38 MB
- DDO_for_LW_Vol_2_Chap_09_...15.46 MB
- DDO_for_LW_Vol_2_Chap_07_...16.4 MB
- DDO_for_LW_Vol_2_Chap_08_...56.68 MB
- DDO_for_LW_Vol_2_Chap_10_...68.97 MB
- DDO_for_LW_Vol_2_Chap_15_...430.4 KB
- DDO_for_LW_Vol_2_Chap_11_...14.14 MB
- DDO_for_LW_Vol_2_Chap_13_...31.66 MB
- DDO_for_LW_Vol_2_Chap_12_...60.42 MB
- DDO_for_LW_Vol_2_Chap_14_...40.28 MB