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    LightWave 2020- Cartoon Character Rigging II

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    LightWave 2020- Volume #19- Inverse Kinematics & Goal Objects

    In this nineteenth volume of the Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces LightWave 2020's powerful character rigging toolset.

    In Part Two of Cartoon Character Rigging a detailed introduction to IK (Inverse Kinematic) and Goal Objects (Foot/Leg Controls) will be shown to allow you to easily control the skeletal structure created in "Part One" of this series.

    Continued instruction of basic rig problem solving skills will be demonstrated further on more rigging topics. This course is a great place to start for beginner Lightwave Users or anyone who has never rigged a character for animation.

    *BONUS Content: Includes all Project Files (3D Model & Rigged Scene Files).

    Table of Contents

    Chapter 1- Intro Chapter 2- Joint Compensation and Muscle Flexing Chapter 3- Leg IK (Inverse Kinematics) Set-Up Chapter 4- Adding Foot Nulls (Foot/Leg Controls) Chapter 5 (Part One)- How to Mirror Foot Nulls Chapter 5 (Part Two)- Fixing Foot & Toe Nulls Chapter 6- Parenting Foot Nulls Chapter 7- Toe Bone Update Chapter 8- Foot Null/Control Testing Chapter 9- Item Shapes Chapter 10- Proxy Picker Chapter 11- Eye Control Set-Up Chapter 12- Master Control Nulls Chapter 13- Item Picker Chapter 14- Final

    Running Time: 2 hrs. 32 mins. High Quality (Screen-Res 1920 x 1080 pixels) Video Format: MP4 (.mp4) Level: Beginner