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    Substance Painter- Volume #5- Smart Materials II

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    What is Substance Painter?

    Substance Painter is an extremely powerful 3D Painting Software package that is becoming very popular in the 3D Industry. It comes fully loaded with eye-popping materials to paint on your 3D models. Metals, Stone, Rock, Fabric, Wood and more.

    It also has a huge collection of tools and brushes to create weathering, dirt, scratches, corrosion, rust, skin, lizard scale detail (and more) with great speed and quality.

    A must have piece of software for those who want to add huge amounts of detail to their 3d Models.

    Table of Contents for Volume #5

    Chapter 1- Intro

    Chapter 2- Image Viewer Settings Vs. Final Map Output

    Chapter 3- Height Force Setting Vs. Normal Map Amplitude Setting in Lightwave

    Chapter 4- How Environment Map Lighting Affects Texture's Appearence

    Chapter 5- Image World in Lightwave

    Chapter 6- Textured Evironment in Lightwave and Light Tweaking

    Chapter 7- How To Import Environment Maps into the Substance Painter Shelf

    Chapter 8- Tips on How to Figure Our Smart Material Controls

    Chapter 9- Weapon Metal (Smart Material Preset)

    Chapter 10- Glossy Plastic (Smart Material Preset)

    Chapter 11- Monster Skin (Smart Material Preset)

    Chapter 12- Sand (Smart Material Preset)

    Chapter 13- Where Substance Painter Stores Newly Created Smart Materials

    Chapter 14- Final

    Running Time: 2 hrs. 9 mins.

    High Quality (Screen-Res 1920 x 1080 pixels)

    Video Format: MP4 (.mp4)

    Level: Beginner