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    3D Coat 3.5- Voxel Sculpting: Project Dragon

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    In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects.

    Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

    Table of Contents for Voxel Sculpting

    Chapter 1- Intro

    Chapter 2- Converting Polygonal Mesh into Voxels Part One

    Chapter 3- Converting Polygonal Mesh into Voxels Part Two

    Chapter 4- Renaming Voxel Layers and Shaders

    Chapter 5- Finger Detailing

    Chapter 6- Hand Detailing

    Chapter 7- Forearm and Bicep Detailing

    Chapter 8- Creating Leg Muscles

    Chapter 9- Knee and Shin Detailing

    Chapter 10- Feet Detailing

    Chapter 11- Creating Spine Bones and Rib Cage

    Chapter 12- Elongating the Neck with the Pose Tool

    Chapter 13- Transform Tool

    Chapter 14- Neck Detailing

    Chapter 15- Head Detailing

    Chapter 16- Creating Finned-Styled Ears

    Chapter 17- Creating the Head Crest and Horns

    Chapter 18- Creating the Wings

    Chapter 19- Wing Detailing

    Chapter 20- Extending the Wing to the Body Layer

    Chapter 21- Posing the Wing

    Chapter 22- Adding Veins and Bumps to the Wings

    Chapter 23- Mirroring the Wing

    Chapter 24- Adding Scales to the Body Part One

    Chapter 25- Adding Scales to the Body Part

    Chapter 26- Adding Scales to the Body Part

    Chapter 27- Adding Scales to the Body Part

    Chapter 28- Adding Scales to the Body Part

    Chapter 29- Adding Scales to the Body Part

    Chapter 30- Adding Scales to the Body Part

    Chapter 31- Adding Scales to the Body Part

    Chapter 32- Final

    Running Time: 7 hrs. 49 min.

    High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video

    Level: Beginner