cubebrush
Marketplace
Rendering
Animation
Modeling
Marmoset
Substance Painter
Blender
UV Unwrapping
Game Development
Film Production
Unreal Engine 5
$25.0

Realistic Aircraft Weapon – High poly to Game-Ready Asset / 3D Model + Full Tutorial

This is a personal project I created to improve my hard-surface workflow and presentation skills. The asset was fully modeled in Blender, starting from a detailed High poly version and then optimized into a Low poly for real-time use. The textures were created in Substance Painter (4K PBR workflow), and then baked from high to low.

(NOTE: the videos are not narrated, its a screen recording with shortcuts display)

Optimized Subdivided Mesh (Low-Poly) Clean Quad Topology Unwrapped in UDIMs workflow 4K Textures in PNG For rendering and presentation: • Blender (Cycles) was used for cinematic final renders and animation. • Marmoset Toolbag was used to showcase the game-ready version with textures applied.

The final presentation includes: • 4K renders from Blender • A short video animation (40 sec) • Wireframe and breakdown images (Highpoly / Lowpoly / UVs) • Marmoset Viewer (interactive)

Softwares used in this pack: Blender 4.5 / Rizom UV 2025 / Substance Painter 11.0.0 / Marmoset Toolbag 5

Addons Used in Blender:Hardops-Quad Remesher v1.3 All addons are available No narrated Realtime tutorial Screen Recording + Shortcuts display Tutorial Features:

+7 hrs modeling in 16parts (Blender) +3 hrs Unwrapping in 6 part (Rizom UV) +7 min Baking in 1 parts (Substance Painter) +2 hrs Texturing in 4 parts (Substance Painter) +1 hrs Lighting and Rendering in 2 Part (Marmoset Toolbag) +3 hrs Unwrapping Texturing Rendering and Animation in 7 Part (Blender) Total Timing: 16hrs 14min Mesh Propeties

vertices: 39.915 Faces: 41.590 Triangles: 79.752 Timelapse — from blockout to final render. Built with hard-surface modeling techniques, detailed texturing, and lighting tuned for realism. Took care on every edge, panel and weld to push the silhouette and silhouette-readability. Want a breakdown of the workflow, texture maps, or the .blend file

https://youtu.be/VNUV4GJ54_E

This project helped me refine my pipeline for creating realistic and optimized hard-surface models suitable for games, cinematics, and real-time applications.

Similar products