At a glance
Lessons
7 in 1 chapter
Level
Beginner
Description
Ever wonder about how you could go about creating clean UVs in ZBrush? Here's a new series to learn some good practices for creating UVs in ZBrush.
In this series, I go over how to use polygroups to generate UV islands, using surface noise to create a fabric look and feel, editing and refining our UV layout for texture optimization, and copying the UVs back to the original shirt.
I have included this 50 minute series along with the shirt from the demo, which has the UVs, polypaint texture and surface noise applied which you can use on your own personal projects (not to be resold or used on professional projects).
You will get 8 files
Instant download · 8 files · 885.9 MB total
Shirt.ZTL
ZTL · 1.3 MB
06_VICTORYandConclusion.mp4
MP4 · 26.6 MB
01_AboutThePolygroups.mp4
MP4 · 22.3 MB
02_UVsFirstPass.mp4
MP4 · 151.1 MB
03_AddClothTextureUsingSurfaceNoise.mp4
MP4 · 73 MB
05_UVsThirdPass.mp4
MP4 · 287.8 MB
04_UVsSecondPass.mp4
MP4 · 136.3 MB
07_TimeLapse.mp4
MP4 · 187.9 MB
06_VICTORYandConclusion
01_AboutThePolygroups
02_UVsFirstPass
03_AddClothTextureUsingSurfaceNoise
05_UVsThirdPass
04_UVsSecondPass
07_TimeLapse