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    Zbrush Bootcamp- Volume #9-UV Mapping I

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    In this ninth video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly using ZBrush 4R7's UV Mapping Tools.

    Some of the Topics Covered: 1) UV User Interface, 2) UV Master Plugin, 3) Automated UV Solutions, 4) Polygroup UVs, 5) Exporting UVed Models, 6) Copy/Pasting UVs, 7) How to Check for Overlapping UVs/Errors.

    Table of Contents for Volume #9

    Chapter 1- Intro

    Chapter 2- UV Map User Interface

    Chapter 3- UV Master Plugin User Interface

    Chapter 4- Texture Map User Interface

    Chapter 5- Morph UV Tool (How to Check for UV Maps)

    Chapter 6- Delete UV Tool

    Chapter 7- UV Map Size Tool

    Chapter 8- UV Planar Tool

    Chapter 9- UV Spherical Tool

    Chapter 10- AUV (Adaptive) Automated Tiles Button and AUV Ratio Slider

    Chapter 11- GUV (Group) Automated Tiles Button

    Chapter 12- PUV (Packed) Automated Tiles Button

    Chapter 13- How to Check for Overlapping UVs in ZBrush (New From UV Check Button)

    Chapter 14- How to Edit UVs in ZBrush Using the Move Brush

    Chapter 15- New From UV Map Button

    Chapter 16- UV Master Plugin Unwrapping a Human Head (Part One)

    Chapter 17- UV Master Plugin Unwrapping a Human Head (Part Two)

    Chapter 18- Saving, Loading, and Clearing Control Maps

    Chapter 19- Pixel Density Maps

    Chapter 20- Attract From Ambient Occlusion Tool

    Chapter 21- Use Existing UV Seams Tool

    Chapter 22- Final

    Running Time: 2 hrs. 45 mins.

    High Quality (Screen-Res 1920 x 1080 pixels)

    Video Format: MP4 (.mp4)

    Level: Beginner