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Texturing
Blender
Film Production
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Blender Creature Effects Tutorial - Texturing Section

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INTRODUCTION In the texturing section, we will use Blender and Krita together to create textures for the wolf model. Starting with the basics of UV knowledge, we will master the principles of UV unwrapping. In the texturing phase, we will learn to analyze the texture and characteristic temperament of the wolf. With hand-drawn textures, projected images, and program generated textures, we will create realistic fur textures and skin textures for the wolf. Finally, we will apply textures and materials to make the wolf look vivid and realistic.

—— Warm Tips —— Learning Tools: Blender 3.6 LTS will be used for demonstrations in this course. It is also advisable to download and install the latest version of Krita. | Tutorial Trailer |

https://youtu.be/OSsn98XUCnc

| Contents | 01-01 Blender Painting Basics
01-02 Krita Basics
02-01 Reference Analysis - Body Side View 02-02 Reference Analysis - Other Angles of Body 02-03 Reference Analysis - Head 03-01 Uv Unwrapping - Basic Concepts 03-02 Uv Unwrapping - Basic Operations 03-03 UV Unwrapping - Head 03-04 Uv Unwrapping - Nose 03-05 Uv Unwrapping - Body 03-06 Uv Unwrapping - Small Body Components 03-07 Uv Layout 04-01 Painting Large Color Blocks for Body 04-02 Painting Color Block Variations for Body 04-03 Painting Transitions for Body Color Blocks 04-04 Painting Details for Body Color Blocks 04-05 Painting Head Texture 04-06 Painting Ear Texture and Head Details 04-07 Checking the Base Map Effect 04-08 Addressing Base Map Issues 04-09 Adding Speckles to Texture in Krita 04-10 Projecting Textures 04-11 Adding Hair Texture in Krita 04-12 Checking and Modifying Final Hair Texture 05-01 Creating Textures - Skin 05-02 Creating Textures and Materials - Nose 05-03 Creating Textures and Materials - Paw Pads 05-04 Creating Textures and Materials - Eyes 05-05 Creating Textures and Materials - Nails 05-06 Creating Materials - Lips 05-07 Creating Textures and Materials - Gums 05-08 Creating Textures and Materials - Teeth 05-09 Creating Textures and Materials - Tongue 05-10 Checking And Modifying Overall Effects 01 05-11 Checking and Modifying Overall Effects 02 05-12 Addressing Texture Seams 06-01 Modifying Suggested Issues and Organizing Project

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