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    3D Coat 3.5- Normal & Displacement Maps

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    3D Coat 3.5 for LightWave Users- Normal and Displacement Maps

    In this videos series we show 3D students how to use 3D Coat and LightWave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses LightWave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

    In this video tutorial 3D Instructor Adam Gibson demonstrates how to detail a Suchomimus dinosaur using 3D Coat's Normal and Displacement Mapping tools. Learn how to take plain and low-detailed models and spice them up by adding muscle, bone, tendon, skin folds, bumps and scales to their surface. Then the video finishes off by showing the secrets of taking the normal and displacement maps created in 3D Coat and exporting them out for use in LightWave 3D.

    Although setting up Normal Maps in LightWave is relatively easy, Displacement Maps can be slightly challenging. Displacement Map set-up using the Node Editor is shown in great detail.

    Table of Contents for Normal and Displacement Maps

    Chapter 1- Intro

    Chapter 2- Saving Out the Body Layer of the Mesh

    Chapter 3- Import Body Layer into 3D Coat

    Chapter 4- UV's and Displacements

    Chapter 5- Detailing Leg Muscles

    Chapter 6- Detailing the Feet

    Chapter 7- Arm Detailing

    Chapter 8- Detailing the Hands

    Chapter 9- Creating Skin Rings

    Chapter 10- Creating the Rib Cage

    Chapter 11- Creating Spine Bones

    Chapter 12- Detailing the Top and Side of the Head

    Chapter 13- Throat and Lower Jaw Detailing

    Chapter 14- Detailing the Tail

    Chapter 15- Increasing the Texture Mesh Resolution

    Chapter 16- Adding a New Displacement Layer

    Chapter 17- Adding Scales Part 1

    Chapter 18- Adding Scales Part 2

    Chapter 19- Adding Scales Part 3

    Chapter 20- Adding Scales Part 4

    Chapter 21- Adding Scales Part 5

    Chapter 22- Adding Scales Part 6

    Chapter 23- Adding Scales Part 7

    Chapter 24- Exporting Normal and Displacement Maps

    Chapter 25- Normal and Displacement Maps Preview in Photoshop

    Chapter 26- Normal Map Set Up in LightWave 3D

    Chapter 27- Displacement Map Set Up in LightWave 3D

    Chapter 28- How to Import and Export Nodes in LightWave 3D

    Chapter 29- Final

    Running Time: 5 hrs. 48 mins.

    Screen Resolution: 1440 x 900 pixels

    Format: Quicktime Video (.mov)