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Animation
Blender
Film Production
$210.0

Quick Start To Blender Animation: Professional Techniques And Practical Case Studies

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What Will You Learn?

In the animation section, we will learn how to create walking and howling animations for a creature character in Blender. We will start with the basic tools and settings for animation in Blender. Then we'll learn how to analyze references, and considerations for finding references, understanding the principles of character movement before starting the animation production. In the animation production stage, we will first create the blocking for the body and limbs, then refine the animation of the spine, limbs, tail, and head individually, step by step guiding you through the process of creating realistic walking and howling animations for a wolf.

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Target Audience: This course is designed for Blender users with basic operational skills. It is recommended to familiarize yourself with the basic functions of Blender to better keep up with the course progress.

| Tutorial Trailer | https://youtu.be/lDI2k0Cs9ic

| Course Details | 🟠 29 videos 🟠 Over 11 hours of content 🟠 A rigged Blender model file

| Contents | 01-01 Walking Animation Introduction
01-02 Keyframe Basics
01-03 Graph Editor Basics 01-04 Reference Analysis 01-05 Getting Familiar with Rigging 02-01 Basic Animations for Body and Limbs 02-02 Refining Posterior Spine Animation 02-03 Refining Hind Leg Animation 02-04 Mirroring Hind Leg Animation 02-05 Refining Anterior Spine Animation 02-06 Refining Foreleg Animation 02-07 Mirroring Foreleg Animation 02-08 Tail Animation 02-09 Neck and Head Animation 03-01 Animation Detail Processing 03-02 Facial Expressions 03-03 Final Adjustments and Modifications 04-01 Howling Animation Introduction 04-02 Reference Analysis for Howling Animation 05-01 Howling Blocking 01 05-02 Howling Blocking 02 05-03 Refining Hind Leg Animation 05-04 Refining Foreleg Animation 05-05 Refining Spine Animation During Walking 05-06 Refining Head Actions 05-07 Refining Body Animation During Howling 05-08 Refining Face Animation During Howling 05-09 Tail Animation 05-10 Final Adjustments and Modifications

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